ΔDØLFØ STUD1ØS / CONTRIBUTORS
THΔNK YØU
FØR BU1LD1NG ΔØS
THΔNK YØU
FØR BU1LD1NG ΔØS
THΔNK YØU
FØR BU1LD1NG ΔØS
ΔØS began as a vision, but no universe enters reality alone.
Every world that takes form carries something from the hands that helped bring it into existence — a decision, a movement, a texture, a line of code, a fragment of imagination.
To those who chose to lend their craft to something that did not yet exist: your presence now lives within it.
What we build may continue to change. What you gave to it will remain.
ΔØS began as a vision, but no universe enters reality alone.
Every world that takes form carries something from the hands that helped bring it into existence — a decision, a movement, a texture, a line of code, a fragment of imagination.
To those who chose to lend their craft to something that did not yet exist: your presence now lives within it.
What we build may continue to change. What you gave to it will remain.
ΔØS began as a vision, but no universe enters reality alone.
Every world that takes form carries something from the hands that helped bring it into existence — a decision, a movement, a texture, a line of code, a fragment of imagination.
To those who chose to lend their craft to something that did not yet exist: your presence now lives within it.
What we build may continue to change. What you gave to it will remain.
THΔNK YØU.
THΞ HΔNDS BΞH1ND THΞ V1S1ØN
THΞ HΔNDS BΞH1ND THΞ V1S1ØN
THΞ HΔNDS BΞH1ND THΞ V1S1ØN
Some things can be imagined alone.
They cannot be brought into existence alone.
Every person remembered here touched ΔØS at a different moment of its becoming.
They gave form to something that once existed only as possibility.
Their work is not outside the universe.
It became part of it.
Some things can be imagined alone.
They cannot be brought into existence alone.
Every person remembered here touched ΔØS at a different moment of its becoming.
They gave form to something that once existed only as possibility.
Their work is not outside the universe.
It became part of it.
Some things can be imagined alone.
They cannot be brought into existence alone.
Every person remembered here touched ΔØS at a different moment of its becoming.
They gave form to something that once existed only as possibility.
Their work is not outside the universe.
It became part of it.
CØNTR1BUTØRS
THE PEOPLE WHO HELPED BRING ΔØS INTO FORM.
🇨🇴 🇦🇺
JØHΔN SΞBΔST1ΔN GR1SΔLΞS ΔRBØLΞDΔ
JØHΔN SΞBΔST1ΔN GR1SΔLΞS ΔRBØLΞDΔ
FOUNDER & CREATIVE DIRECTOR
Colombia · Australia
Founder and creator of ΔØS. Responsible for the original vision, universe architecture, narrative, characters, audiovisual direction, product development, creative experimentation, and the evolving philosophy behind the studio.
Founder and creator of ΔØS. Responsible for the original vision, universe architecture, narrative, characters, audiovisual direction, product development, creative experimentation, and the evolving philosophy behind the studio.
🇨🇴
ΔDØLFØ LΞØN ΔRBØLΞDΔ ΔRBØLΞDΔ
ΔDØLFØ LΞØN ΔRBØLΞDΔ ΔRBØLΞDΔ
ORIGIN & LEGACY
Colombia
The human story at the origin of ΔØS and the person whose name became part of the studio itself. His resilience, generosity, and lifelong commitment to helping his family and others became an enduring source of inspiration for the universe. ΔØS carries his name as a tribute to a life whose impact continues far beyond itself.
The human story at the origin of ΔØS and the person whose name became part of the studio itself. His resilience, generosity, and lifelong commitment to helping his family and others became an enduring source of inspiration for the universe. ΔØS carries his name as a tribute to a life whose impact continues far beyond itself.
🇨🇴
LUZ STΞLLΔ ΔRBØLΞDΔ ΔRBØLΞDΔ
LUZ STΞLLΔ ΔRBØLΞDΔ ΔRBØLΞDΔ
FAMILY ARCHIVE & STORY CONTRIBUTOR
Colombia
A living connection to the family history behind ΔØS. Through memories, stories, personal knowledge, and continuous support from the earliest stages of the project, she has helped preserve the human experiences from which parts of the universe continue to emerge.
A living connection to the family history behind ΔØS. Through memories, stories, personal knowledge, and continuous support from the earliest stages of the project, she has helped preserve the human experiences from which parts of the universe continue to emerge.
🇨🇴 🇦🇺
D1ΞGØ ΔLΞJΔNDRØ ΞSCØBΔR BΔST1DΔS
D1ΞGØ ΔLΞJΔNDRØ ΞSCØBΔR BΔST1DΔS
FOUNDING SUPPORTER
Colombia · Australia
A close friend and one of the people who believed in ΔØS while it was still taking form. His support has extended beyond encouragement — including direct financial contributions that helped the project continue developing, alongside his constant presence and support across the studio’s journey.
A close friend and one of the people who believed in ΔØS while it was still taking form. His support has extended beyond encouragement — including direct financial contributions that helped the project continue developing, alongside his constant presence and support across the studio’s journey.
🇨🇱 🇦🇺
PΔBLØ JΔV1ΞR FΞRNΔNDΞZ MΔDR1D
PΔBLØ JΔV1ΞR FΞRNΔNDΞZ MΔDR1D
EARLY SUPPORTER
Chile · Australia
One of the earliest people to stand behind ΔØS. He was among the project’s first followers and supporters when the universe was only beginning to appear publicly, and has remained present throughout its evolution.
One of the earliest people to stand behind ΔØS. He was among the project’s first followers and supporters when the universe was only beginning to appear publicly, and has remained present throughout its evolution.
🇨🇴 🇦🇺
KΞV1N ΔNDRΞS RΞNZΔ PΔRΞDΞS
KΞV1N ΔNDRΞS RΞNZΔ PΔRΞDΞS
EARLY SUPPORTER
Colombia · Australia
One of the first people to support ΔØS from its earliest public stages. As one of its first followers, his continued presence and encouragement became part of the small foundation of belief surrounding the project before it began to grow.
One of the first people to support ΔØS from its earliest public stages. As one of its first followers, his continued presence and encouragement became part of the small foundation of belief surrounding the project before it began to grow.
🇵🇰
ZΔRΔ ZΔMΔN
ZΔRΔ ZΔMΔN
BRAND IDENTITY DESIGNER
Pakistan
Responsible for developing the visual identity system of ΔØS, including its logo, brand language, typography direction, and the broader design system that will define how the studio presents itself across its evolving universe.
Responsible for developing the visual identity system of ΔØS, including its logo, brand language, typography direction, and the broader design system that will define how the studio presents itself across its evolving universe.
🇮🇩
TUBΔGUS Z1KR1
TUBΔGUS Z1KR1
FRAMER DEVELOPER
Indonesia
Responsible for building and implementing the foundational digital home of ΔØS in Framer. His work helped transform the studio’s early website concepts into the first officially published version of its digital presence.
Responsible for building and implementing the foundational digital home of ΔØS in Framer. His work helped transform the studio’s early website concepts into the first officially published version of its digital presence.
🇺🇿
JΔLØL1DD1N 1SLØMØV
JΔLØL1DD1N 1SLØMØV
COLLECTIBLE ART TOY DESIGNER
Uzbekistan
Creator of the first production-oriented collectible Art Toy design for Dolfie RΞS1L1ΞNCΞ. His work translated the character into a physical manufacturing concept prepared for future production and commercialization. The physical collectible phase of ΔØS has not yet been activated, making this work part of the project’s future-facing archive.
Creator of the first production-oriented collectible Art Toy design for Dolfie RΞS1L1ΞNCΞ. His work translated the character into a physical manufacturing concept prepared for future production and commercialization. The physical collectible phase of ΔØS has not yet been activated, making this work part of the project’s future-facing archive.
🇲🇦
SØUHΔ1L N1N1Δ
SØUHΔ1L N1N1Δ
3D CHARACTER ARTIST
Morocco
Responsible for transforming the original manufacturing model of Dolfie RΞS1L1ΞNCΞ into a clean, unified and animation-ready digital character. His work included rebuilding the character into a continuous body, removing manufacturing connectors, establishing the neutral animation pose, producing clean quad topology and deformation-ready edge flow, UV mapping, material organization, mesh preparation, and final Blender and FBX delivery.
Responsible for transforming the original manufacturing model of Dolfie RΞS1L1ΞNCΞ into a clean, unified and animation-ready digital character. His work included rebuilding the character into a continuous body, removing manufacturing connectors, establishing the neutral animation pose, producing clean quad topology and deformation-ready edge flow, UV mapping, material organization, mesh preparation, and final Blender and FBX delivery.
🇦🇿
N1JΔT GØJΔYΞV
N1JΔT GØJΔYΞV
CHARACTER GROOMING ARTIST
Azerbaijan
Responsible for developing the grooming system of Dolfie RΞS1L1ΞNCΞ. His work included the core groom structure, primary fur layers, refinement, dynamics, texturing, final Maya grooming package, Unreal Engine groom export, and validation of the groom and character binding workflow inside Unreal Engine.
Responsible for developing the grooming system of Dolfie RΞS1L1ΞNCΞ. His work included the core groom structure, primary fur layers, refinement, dynamics, texturing, final Maya grooming package, Unreal Engine groom export, and validation of the groom and character binding workflow inside Unreal Engine.
AOS remains in motion.